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Fabled Fox

Technical Design

  • Programmed Dynamic Audio Manager, which fades in and out various musical stems depending on whether or not the player is in combat, and also handles all in-game sound effects via. Scriptable Objects

  • Programmed Main Menu and pregame cutscene, which feature fully interactable buttons, audio, and visual features (scrolling, fades, animations)

  • Blocked in original level, and continued improvements throughout the project duration

  • Coordinated with Artists and Programmers to ensure high level of quality and gameplay experience throughout the level

Level Design 

LevelDesign_Block12_Skybox.PNG
LevelDesign_PT2.PNG
LevelDesign_Block2_PT6.PNG

Stage 1​

Stage 2​

Final

User Interface

MainMenuGIF.gif
CaveEntranceTransition.gif
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