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Fabled Fox
Technical Design
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Programmed Dynamic Audio Manager, which fades in and out various musical stems depending on whether or not the player is in combat, and also handles all in-game sound effects via. Scriptable Objects 
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Programmed Main Menu and pregame cutscene, which feature fully interactable buttons, audio, and visual features (scrolling, fades, animations) 
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Blocked in original level, and continued improvements throughout the project duration 
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Coordinated with Artists and Programmers to ensure high level of quality and gameplay experience throughout the level 
Level Design



Stage 1​
Stage 2​
Final
User Interface


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