Crack-Shot
production
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Organized in-person meetings with team members to go over progress, along with what tasks needed to be addressed based upon play tester feedback.
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Organized and managed burndown chart tasks for each team member
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Ensured that all team members were working on tasks synchronously (for instance, programmers working on the player controller while the artists were making the player model)
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Lead team brainstorming sessions and ensured suggested ideas and features remained in-scope with the upcoming deadlines
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Provided feedback to each department on features and visuals to ensure that the gaming experience of Crack-Shot is smooth
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Conducted playtesting throughout sprints, providing bug reports (added to burndown chart tasks) and quality-of-life suggestions to enhance the gameplay experience