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HyperLaser Extreme

Development Log

  • Alpha Build (December 23rd, 2022) - Made with Unity Engine

    • Created core gameplay systems, including:​

      • Procedural Node-Based Map Generation System​

      • Menu Navigational System & Blocked Out UI elements

      • Player Controller and Health System

      • Laser Hazards

      • Menu Transitions and Camera Panning

    •  Design

      • Balanced Laser Speeds (each laser speeds up per room)​

      • Balanced player movement to environment hazards

      • Initial Blockout of some level tiles completed for proc. generation

    • Production

      • Ran initial closed playtesting with peers and other connections​

      • ​Maintained a personal sprint goal sheet to keep track of progress over each week of development​

Pictures

HypExt2.PNG
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