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HyperLaser Extreme
Development Log
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Alpha Build (December 23rd, 2022) - Made with Unity Engine
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Created core gameplay systems, including:​
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Procedural Node-Based Map Generation System​
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Menu Navigational System & Blocked Out UI elements
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Player Controller and Health System
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Laser Hazards
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Menu Transitions and Camera Panning
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Design
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Balanced Laser Speeds (each laser speeds up per room)​
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Balanced player movement to environment hazards
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Initial Blockout of some level tiles completed for proc. generation
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Production
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Ran initial closed playtesting with peers and other connections​
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​Maintained a personal sprint goal sheet to keep track of progress over each week of development​
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Pictures
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